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需要自己添加图片素材呦
运行效果:
完整代码
#!/usr/bin/env python # -*- coding: utf-8 -*- # @Date : 2017-10-02 15:19:24 # @Author : Salamander (1906747819@qq.com) # @Link : http://51lucy.com import os, random import tkinter as tk import tkinter.messagebox from PIL import Image, ImageTk class MainWindow(): __gameTitle = "连连看游戏" __windowWidth = 700 __windowHeigth = 500 __icons = [] __gameSize = 10 # 游戏尺寸 __iconKind = __gameSize * __gameSize / 4 # 小图片种类数量 __iconWidth = 40 __iconHeight = 40 __map = [] # 游戏地图 __delta = 25 __isFirst = True __isGameStart = False __formerPoint = None EMPTY = -1 NONE_LINK = 0 STRAIGHT_LINK = 1 ONE_CORNER_LINK = 2 TWO_CORNER_LINK = 3 def __init__(self): self.root = tk.Tk() self.root.title(self.__gameTitle) self.centerWindow(self.__windowWidth, self.__windowHeigth) self.root.minsize(460, 460) self.__addComponets() self.extractSmallIconList() self.root.mainloop() def __addComponets(self): self.menubar = tk.Menu(self.root, bg="lightgrey", fg="black") self.file_menu = tk.Menu(self.menubar, tearoff=0, bg="lightgrey", fg="black") self.file_menu.add_command(label="新游戏", command=self.file_new, accelerator="Ctrl+N") self.menubar.add_cascade(label="游戏", menu=self.file_menu) self.root.configure(menu=self.menubar) self.canvas = tk.Canvas(self.root, bg = 'white', width = 450, height = 450) self.canvas.pack(side=tk.TOP, pady = 5) self.canvas.bind('<Button-1>', self.clickCanvas) def centerWindow(self, width, height): screenwidth = self.root.winfo_screenwidth() screenheight = self.root.winfo_screenheight() size = '%dx%d+%d+%d' % (width, height, (screenwidth - width)/2, (screenheight - height)/2) self.root.geometry(size) def file_new(self, event=None): self.iniMap() self.drawMap() self.__isGameStart = True def clickCanvas(self, event): if self.__isGameStart: point = self.getInnerPoint(Point(event.x, event.y)) # 有效点击坐标 if point.isUserful() and not self.isEmptyInMap(point): if self.__isFirst: self.drawSelectedArea(point) self.__isFirst= False self.__formerPoint = point else: if self.__formerPoint.isEqual(point): self.__isFirst = True self.canvas.delete("rectRedOne") else: linkType = self.getLinkType(self.__formerPoint, point) if linkType['type'] != self.NONE_LINK: # TODO Animation self.ClearLinkedBlocks(self.__formerPoint, point) self.canvas.delete("rectRedOne") self.__isFirst = True if self.isGameEnd(): tk.messagebox.showinfo("You Win!", "Tip") self.__isGameStart = False else: self.__formerPoint = point self.canvas.delete("rectRedOne") self.drawSelectedArea(point) # 判断游戏是否结束 def isGameEnd(self): for y in range(0, self.__gameSize): for x in range(0, self.__gameSize): if self.__map[y][x] != self.EMPTY: return False return True ''' 提取小头像数组 ''' def extractSmallIconList(self): imageSouce = Image.open(r'images\NARUTO.png') for index in range(0, int(self.__iconKind)): region = imageSouce.crop((self.__iconWidth * index, 0, self.__iconWidth * index + self.__iconWidth - 1, self.__iconHeight - 1)) self.__icons.append(ImageTk.PhotoImage(region)) ''' 初始化地图 存值为0-24 ''' def iniMap(self): self.__map = [] # 重置地图 tmpRecords = [] records = [] for i in range(0, int(self.__iconKind)): for j in range(0, 4): tmpRecords.append(i) total = self.__gameSize * self.__gameSize for x in range(0, total): index = random.randint(0, total - x - 1) records.append(tmpRecords[index]) del tmpRecords[index] # 一维数组转为二维,y为高维度 for y in range(0, self.__gameSize): for x in range(0, self.__gameSize): if x == 0: self.__map.append([]) self.__map[y].append(records[x + y * self.__gameSize]) ''' 根据地图绘制图像 ''' def drawMap(self): self.canvas.delete("all") for y in range(0, self.__gameSize): for x in range(0, self.__gameSize): point = self.getOuterLeftTopPoint(Point(x, y)) im = self.canvas.create_image((point.x, point.y), image=self.__icons[self.__map[y][x]], anchor='nw', tags = 'im%d%d' % (x, y)) ''' 获取内部坐标对应矩形左上角顶点坐标 ''' def getOuterLeftTopPoint(self, point): return Point(self.getX(point.x), self.getY(point.y)) ''' 获取内部坐标对应矩形中心坐标 ''' def getOuterCenterPoint(self, point): return Point(self.getX(point.x) + int(self.__iconWidth / 2), self.getY(point.y) + int(self.__iconHeight / 2)) def getX(self, x): return x * self.__iconWidth + self.__delta def getY(self, y): return y * self.__iconHeight + self.__delta ''' 获取内部坐标 ''' def getInnerPoint(self, point): x = -1 y = -1 for i in range(0, self.__gameSize): x1 = self.getX(i) x2 = self.getX(i + 1) if point.x >= x1 and point.x < x2: x = i for j in range(0, self.__gameSize): j1 = self.getY(j) j2 = self.getY(j + 1) if point.y >= j1 and point.y < j2: y = j return Point(x, y) ''' 选择的区域变红,point为内部坐标 ''' def drawSelectedArea(self, point): pointLT = self.getOuterLeftTopPoint(point) pointRB = self.getOuterLeftTopPoint(Point(point.x + 1, point.y + 1)) self.canvas.create_rectangle(pointLT.x, pointLT.y, pointRB.x - 1, pointRB.y - 1, outline = 'red', tags = "rectRedOne") ''' 消除连通的两个块 ''' def ClearLinkedBlocks(self, p1, p2): self.__map[p1.y][p1.x] = self.EMPTY self.__map[p2.y][p2.x] = self.EMPTY self.canvas.delete('im%d%d' % (p1.x, p1.y)) self.canvas.delete('im%d%d' % (p2.x, p2.y)) ''' 地图上该点是否为空 ''' def isEmptyInMap(self, point): if self.__map[point.y][point.x] == self.EMPTY: return True else: return False ''' 获取两个点连通类型 ''' def getLinkType(self, p1, p2): # 首先判断两个方块中图片是否相同 if self.__map[p1.y][p1.x] != self.__map[p2.y][p2.x]: return { 'type': self.NONE_LINK } if self.isStraightLink(p1, p2): return { 'type': self.STRAIGHT_LINK } res = self.isOneCornerLink(p1, p2) if res: return { 'type': self.ONE_CORNER_LINK, 'p1': res } res = self.isTwoCornerLink(p1, p2) if res: return { 'type': self.TWO_CORNER_LINK, 'p1': res['p1'], 'p2': res['p2'] } return { 'type': self.NONE_LINK } ''' 直连 ''' def isStraightLink(self, p1, p2): start = -1 end = -1 # 水平 if p1.y == p2.y: # 大小判断 if p2.x < p1.x: start = p2.x end = p1.x else: start = p1.x end = p2.x for x in range(start + 1, end): if self.__map[p1.y][x] != self.EMPTY: return False return True elif p1.x == p2.x: if p1.y > p2.y: start = p2.y end = p1.y else: start = p1.y end = p2.y for y in range(start + 1, end): if self.__map[y][p1.x] != self.EMPTY: return False return True return False def isOneCornerLink(self, p1, p2): pointCorner = Point(p1.x, p2.y) if self.isStraightLink(p1, pointCorner) and self.isStraightLink(pointCorner, p2) and self.isEmptyInMap(pointCorner): return pointCorner pointCorner = Point(p2.x, p1.y) if self.isStraightLink(p1, pointCorner) and self.isStraightLink(pointCorner, p2) and self.isEmptyInMap(pointCorner): return pointCorner def isTwoCornerLink(self, p1, p2): for y in range(-1, self.__gameSize + 1): pointCorner1 = Point(p1.x, y) pointCorner2 = Point(p2.x, y) if y == p1.y or y == p2.y: continue if y == -1 or y == self.__gameSize: if self.isStraightLink(p1, pointCorner1) and self.isStraightLink(pointCorner2, p2): return {'p1': pointCorner1, 'p2': pointCorner2} else: if self.isStraightLink(p1, pointCorner1) and self.isStraightLink(pointCorner1, pointCorner2) and self.isStraightLink(pointCorner2, p2) and self.isEmptyInMap(pointCorner1) and self.isEmptyInMap(pointCorner2): return {'p1': pointCorner1, 'p2': pointCorner2} # 横向判断 for x in range(-1, self.__gameSize + 1): pointCorner1 = Point(x, p1.y) pointCorner2 = Point(x, p2.y) if x == p1.x or x == p2.x: continue if x == -1 or x == self.__gameSize: if self.isStraightLink(p1, pointCorner1) and self.isStraightLink(pointCorner2, p2): return {'p1': pointCorner1, 'p2': pointCorner2} else: if self.isStraightLink(p1, pointCorner1) and self.isStraightLink(pointCorner1, pointCorner2) and self.isStraightLink(pointCorner2, p2) and self.isEmptyInMap(pointCorner1) and self.isEmptyInMap(pointCorner2): return {'p1': pointCorner1, 'p2': pointCorner2} class Point(): def __init__(self, x, y): self.x = x self.y = y def isUserful(self): if self.x >= 0 and self.y >= 0: return True else: return False ''' 判断两个点是否相同 ''' def isEqual(self, point): if self.x == point.x and self.y == point.y: return True else: return False ''' 克隆一份对象 ''' def clone(self): return Point(self.x, self.y) ''' 改为另一个对象 ''' def changeTo(self, point): self.x = point.x self.y = point.y MainWindow()
以上就是python tkinter实现连连看游戏的详细内容,更多关于python tkinter连连看的资料请关注其它相关文章!
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稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!
昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。
这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。
而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?
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